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Kelpie's Wrath
Colossal outsider (chaotic extraplanar water), CN
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Armor Class: 15
Hit Points: 297 (18d10+198)
Speed: swim 60 ft., swim: 60
Initiative: 4
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STR: 40 (15) DEX: 8 (-1) CON: 32 (11)
INT: 9 (-1) WIS: 15 (2) CHA: 17 (3)
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Saves: STR: 20 DEX: -1 CON: 16
    INT: 4 WIS: 7 CHA: 8
Skills: 5 + ability mod for (Knowledge (engineering), Knowledge (nature), Knowledge (planes), Perception, Sense Motive, Survival, Swim)
Languages: Common; telepathy 200 ft.
CR: 15(22000 xp)
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Space: 40 / Reach: 30
Melee attacks:
3 incorporeal touch +20 (3d6 plus 3d6 electricity and 3d6 fire)
Ranged attacks:
telekinesis +4 (varies)
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Special: fighter training, no breath
Feats: Combat Casting, Combat Reflexes, Disruptive, Greater Overrun, Improved Initiative, Improved Overrun, Power Attack, Spellbreaker, Stand Still
Environment: any water
Organization: solitary
Treasure: double
Source: AP 55

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